Validating UX friction in a complex 3D editor and consulting on a v2 redesign.
Users were landing in a high-fidelity 3D editor with no "first-step" guidance, leading to confusion over basic camera controls and tool locations.
Identified four critical friction points—hypersensitive sliders that made precise editing difficult, a buried export button, and a lack of onboarding "Aha!" moments.
Proposed numeric input boxes for sliders and a "Drop image here" overlay for immediate value. The founder validated these findings and invited a follow-up audit for the upcoming v2 Studio redesign.